> Forest of True Sight > Questions & Answers Reload this Page Help. i have no clue.
Reply
Old May 12, 2007, 05:41 AM // 05:41   #1
Ascalonian Squire
 
Shimoyake's Avatar
 
Join Date: Apr 2007
Profession: E/Mo
Advertisement

Disable Ads
Default Help. i have no clue.

i'm an e/mo and i have no clue what spells i should use.i know an e/mo should supprot and heal a party,but i like being on my own a lot.so i need help deciding what i should focus on for magic,i want to be able to go on my own,but also help my team if i need to.
Shimoyake is offline   Reply With Quote
Old May 12, 2007, 05:53 AM // 05:53   #2
Grotto Attendant
 
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
Default

You'll get a lot of differing opinions regarding how to play your character.

I'd say that you'd be better served using primarily Elementalist skills with very little in the way of healing support, maybe using an occasional Heal Party and have a hard rez skill on your bar as well. (but that's just me.)

Check out the PvE builds section of these forums and see if there's something in there that will appeal to you. There's lots of good stuff in there.
Kook~NBK~ is offline   Reply With Quote
Old May 12, 2007, 06:08 AM // 06:08   #3
Ascalonian Squire
 
Shimoyake's Avatar
 
Join Date: Apr 2007
Profession: E/Mo
Default

thanks i will check it out,but if you have any good fucus area's or idea's let me know
Shimoyake is offline   Reply With Quote
Old May 12, 2007, 06:23 AM // 06:23   #4
Jungle Guide
 
holababe's Avatar
 
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
Default

If you're playing Prophecies you should be a fire ele because it offers you more skills.

Fireball + Flare + Fire Storm + Immolate + Aura of Restoration + Resurrect + 2 more is a good combo.
holababe is offline   Reply With Quote
Old May 12, 2007, 06:51 AM // 06:51   #5
Site Contributor
 
Perynne's Avatar
 
Join Date: Oct 2006
Location: Finland
Guild: Runners of the Rose [RR]
Profession: R/
Default

I agree that when you have ele as your primary, focus on ele skills and forget healing and support. If you want to make a support character, you're better off going monk primary rather than trying to make one out of an ele.

Elementalists have wonderful attack skills, which do help out the group a lot.
Perynne is offline   Reply With Quote
Old May 12, 2007, 07:42 AM // 07:42   #6
Desert Nomad
 
strcpy's Avatar
 
Join Date: Jul 2005
Guild: One of Many [ONE]
Default

Generally speaking, secondaries need to *support* the primary skills - not the other way around. There are exceptions to this, and all but a very few are argued about. Outside of some farming builds the only one I am aware that of that few would consider ineffective is a touch ranger (though many still argue that it is "cheap" - but that is quite a bit different from "ineffective").

To some an e/mo should be spamming heal party and using it's large energy pool to do so for an extended period of time. Personally I prefer to leave the healing to the monks and if you need to take "pressure" from the healers use a prot monk, a restoration rit, or a paragon - something those classes are *supposed* to do and do better than an E/Mo. While it may work, that doesn't mean that it is the best use of your skills or your "one of eight" slot you take as a member of your party (or one of six, or four depending on your area).

IMO about the only thing an E/Mo uses is an infinite resurrect - with hench/hero that can be quite important (and being such a player I almost always use one). I suppose some of the smiting skills could somewhat work - before a few skill balances they worked *really well* (and thus the balances), but again most likely better off with an ele skill.
strcpy is offline   Reply With Quote
Old May 12, 2007, 08:17 AM // 08:17   #7
Jungle Guide
 
Milennin's Avatar
 
Join Date: Sep 2006
Location: Europe
Profession: W/
Default

Quote:
Originally Posted by holababe
If you're playing Prophecies you should be a fire ele because it offers you more skills.

Fireball + Flare + Fire Storm + Immolate + Aura of Restoration + Resurrect + 2 more is a good combo.
Don't listen to him, play with whatever Element you like. Besides, Fire is already extremely overused and overrated. Fire is mainly pure damage to multiple targets.
Most Air spells have 25% Armour Penetration, some of them can cause blinding, weakness or knock down an opponent.
Earth Magic has some supportive spells (Wards), good defensive spells and some powerful damaging spells.
Most Water spells cause 66% slowdown of movement on opponents.
Oh yeah, and if you want some healing, take Aura of Restoration, it gives you some Health everytime you cast a spell.=P

Last edited by Milennin; May 12, 2007 at 08:20 AM // 08:20..
Milennin is offline   Reply With Quote
Old May 12, 2007, 05:57 PM // 17:57   #8
Ascalonian Squire
 
Shimoyake's Avatar
 
Join Date: Apr 2007
Profession: E/Mo
Default

thanks. i'm still haveing trouble decideing what to focus on for ele attacks.fire is strong,but air sound good too,i would love to use water/ice ,but it doesn't seem to have much offence.im thinking of going water and air.any idea's for a skill set?
Shimoyake is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes


All times are GMT. The time now is 06:19 AM // 06:19.